Slæ̈rn Ftorn-ieqegd (/ftorn/ /ʤeˈqegd/ [free] [son]) is a subtropical Large City located in the Fïzïlt Principality of the Yastas.
The name Slæ̈rn Ftorn-ieqegd is derived from the Sylvin language, as Slæ̈rn Ftorn-ieqegd was founded by Snocthè, who was culturaly Gnoll.
Climate
Slæ̈rn Ftorn-ieqegd has a yearly average temperature of -5°C (23°F), with its average temperature during the summer being an icy 13°C (55°F) and its average temperature during the winter being a cold -24°C (-11°F). Slæ̈rn Ftorn-ieqegd receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Ftorn-ieqegd covers an area of nearly 196 km2 (78 mi2), and an average elevation of 5250 m (17224 ft) above sea level.
Overview
Slæ̈rn Ftorn-ieqegd was founded durring the late 12th century in winter of the year 1083, by Snocthè. The establishment of Slæ̈rn Ftorn-ieqegd suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Ftorn-ieqegd which required millitary assistance exterminate before the community could finish being built.
Slæ̈rn Ftorn-ieqegd was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Ftorn-ieqegd is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Slæ̈rn Ftorn-ieqegd is buildings are located arround a single premissive cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Slæ̈rn Ftorn-ieqegd's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Slæ̈rn Ftorn-ieqegd's monster and outlaw focused fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Slæ̈rn Ftorn-ieqegd seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Slæ̈rn Ftorn-ieqegd the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.
Civic Infrastructure
Slæ̈rn Ftorn-ieqegd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Slæ̈rn Ftorn-ieqegd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Ftorn-ieqegd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Ftorn-ieqegd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Ftorn-ieqegd's parks.
Slæ̈rn Ftorn-ieqegd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Ftorn-ieqegd.
Slæ̈rn Ftorn-ieqegd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Ftorn-ieqegd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Ftorn-ieqegd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Ftorn-ieqegd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Ftorn-ieqegd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Ftorn-ieqegd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Ftorn-ieqegd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Ftorn-ieqegd's public wards, blessings, and other arcane systems.
Slæ̈rn Ftorn-ieqegd has an Administrative Academy which trains individuals in the administrative arts.
Slæ̈rn Ftorn-ieqegd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Ftorn-ieqegd's grid is powered by an arcane means.
Slæ̈rn Ftorn-ieqegd's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Slæ̈rn Ftorn-ieqegd has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Ftorn-ieqegd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Slæ̈rn Ftorn-ieqegd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Ftorn-ieqegd's natural decorations nor waterways.
Slæ̈rn Ftorn-ieqegd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Ftorn-ieqegd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Ftorn-ieqegd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Slæ̈rn Ftorn-ieqegd is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Slæ̈rn Ftorn-ieqegd's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, spring is long in Slæ̈rn Ftorn-ieqegd.
The Ice Elemental, Large near Slæ̈rn Ftorn-ieqegd are known to be almost tame, such that they can be put to domestic use.
Slæ̈rn Ftorn-ieqegd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Transmutation energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 89
Farmers: 136
Farm Laborer: 231
Hunters: 154
Milk Maids: 112
Ranchers: 63
Ranch Hands: 114
Shepherds: 125
Farmland: 187803 m2
Cattle and Similar Creatures: 11564
Poultry: 138771
Swine: 9251
Sheep: 462
Goats: 92
Horses, Mounts, and Beasts of Burden: 4625
Craftsmen
Arms and Toolmakers: 92
Blacksmiths: 110
Bookbinders: 57
Buckle-makers: 62
Cabinetmakers: 102
Candlemakers: 149
Carpenters: 130
Clothmakers: 136
Coach and Harness Makers: 49
Coopers: 115
Copper, Brass, Tin, Zinc, and Lead Workers: 62
Copyists: 44
Cutlers: 38
Fabricworkers: 107
Farrier: 264
Furriers: 30
Glassworkers: 140
Gunsmiths: 93
Harness-Makers: 44
Hatters: 91
Hosiery Workers: 33
Jewelers: 51
Leatherwrights: 121
Locksmiths: 45
Matchstick makers: 70
Musical Instrument Makers: 67
Painters, Structures and Fixtures: 57
Paper Workers: 71
Plasterers: 63
Pursemakers: 78
Roofers: 46
Ropemakers: 46
Rugmakers: 44
Saddlers: 84
Scabbardmakers: 101
Scalemakers: 48
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 44
Shoemakers: 44
Soap and Tallow Workers: 162
Tailors: 264
Tanners: 56
Upholsterers: 70
Watchmakers: 58
Weavers: 132
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 33
Beer-Sellers: 63
Booksellers: 77
Butchers: 128
Chandlers: 112
Chicken Butchers: 142
Entrepreneurs: 49
Fine Clothiers: 121
Fishmongers: 112
Florists: 28
Potion Sellers: 81
Resellers: 177
Spice Merchants: 64
Wine-sellers: 102
Wheelwright: 72
Woodsellers: 43
Service workers
Bakers: 289
Barbers: 188
Coachmen: 65
Cooks: 201
Doctors: 95
Gamekeepers: 74
Grooms: 40
Hairdressers: 149
Healers: 126
Housekeepers: 154
Housemaids: 220
House Stewards: 132
Inns: 44
Laundry maids: 82
Maidservants: 154
Nursery Maids: 92
Pastrycooks: 165
Restaurateur: 243
Tavern Keepers: 185
Specialized Laborer
Ashworkers: 64
Bleachers: 42
Chemical Workers: 26
Coal Heavers: 90
In-Town Couriers: 105
Long Haul Couriers: 112
Dockyard Workers: 96
Gas Workers: 23
Hay Merchants: 38
Leech Collectors: 123
Millers: 102
Miners: 98
Oilmen and Polishers: 71
Postmen: 105
Pure Finder: 63
Skinners: 136
Sugar Refiners: 26
Tosher: 72
Warehousemen: 144
Watercarriers: 101
Watermen, Bargemen, etc.: 128
Skilled Laborers
Accountants: 63
Alchemist: 69
Clerk: 94
Dentists: 46
Educators: 123
Engineers: 65
Gardeners: 46
Mages: 35
Plumbers: 49
Pharmacist: 53
Professors: 20
Scientists: 34
Wizards: 20
Civil Servants
Adventurers: 44
Bankers: 65
Civil Clerks: 102
Civic Iudex: 50
Consultants: 30
Exorcist: 110
Fixers: 56
Kami Clerk: 93
Landlords: 83
Lawyers: 56
Legend Keepers: 82
Militia Officers: 355
Monks, Monastic: 136
Monks, Civic: 140
Historian, Oral: 102
Historian, Textual: 55
Policemen, Sheriffs, etc.: 105
Priests: 177
Rangers: 63
Rat Catchers: 66
Scholars: 71
Spiritualist: 85
Slayers: 26
Storytellers: 162
Military Officers: 136
Cottage Industries
Brewers: 144
Comfort Services: 185
Enchanters: 50
Herbalists: 51
Jaminators: 154
Needleworkers: 140
Potters: 78
Preserve Makers: 118
Quilters: 72
Seamsters: 272
Spinners: 132
Tinker: 51
Weaver: 125
Artists
Actors: 48
Architects: 18
Bards: 73
Costumers: 28
Dancers: 51
Drafters: 30
Engravers: 38
Fine Furniture Carpenters: 22
Glaziers: 47
Inlayers: 44
Musicians: 154
Painters, Art: 23
Playwrights: 48
Sculptors, Art: 41
Wood Carvers: 177
Writers: 177
Produce Industries
Butter Churners: 171
Canners: 118
Cheesmakers: 154
Ice Merchants: 20
Millers: 92
Picklers: 74
Smokers: 57
Stockmakers: 51
Tobacconists: 70
Tallowmakers: 98
17332 of Slæ̈rn Ftorn-ieqegd's population work within a Foundational Occupation.
935 work in Agriculture
3836 work as Craftsmen
1435 work as Merchants
2698 work as Service Workers
1765 work as General Laborers
717 work as Skilled Laborers
2450 work as Civil Servants
1572 work in Cottage Industries
1019 work as Artists
905 work in Produce Industries
26150 of Slæ̈rn Ftorn-ieqegd's population do not work in a formal occupation, but do contribute to the local economy. 2775 (6%) are noncontributers.
Points of Interest
POI
History
A vast influx of newcomers over the last 3 years has greatly spiked Slæ̈rn Ftorn-ieqegd's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a cathedral of Chronomancy, an a cathedral imbued with potent amounts of Chronomancy energies was created in Slæ̈rn Ftorn-ieqegd by in time immemorial, reportedly some time during the late 2nd century.